Home

  Publications

  Research

  Teaching

  Soapbox

  Contact

  CV

  Games

  Links

  Python Book

  Blog

 

Curriculum Vitae

I studied Computer Science at the Delft University of Technology and graduated cum laude in 1996.

Since 1987 I have been working as a software engineer, knowledge engineer and project leader, from 1987 to 1993 for a software house, from 1993 to 1997 for a bank, and from 1997 to 2001 for the Dutch research institute TNO.

From April 2001 to August 2008 I was affiliated to the Computer Science Department of Maastricht University, where I worked on contract research and my own research, and gave some lectures. I received my Ph.D. on May 20, 2005, with a thesis titled "Adaptive Game AI". After that, I became an assistant professor, and between July 2006 and January 2008 I was director of studies of the Knowledge Engineering programme.

Between March 2008 and February 2013, I was part-time affiliated to the Dutch Open University, where I worked on education in artificial intelligence.

Since September 1, 2008, I work for the Tilburg center for Cognition and Communication (TiCC) of the Faculty of Humanities of Tilburg University, starting as associate professor. My work is mainly in the Cognitive Science and Artificial Intelligence division.

On December 1, 2016, I was appointed to the position of Full Professor of Computer Science (with a focus on Data Science, Game Research, and Digital Humanities) at Tilburg University. Since January 1, 2018, I am head of the Cognitive Science & Artificial Intelligence department.

My research interests include evolutionary systems, adaptive control, computer game AI, player modeling, multi-agent systems, knowledge technology, and serious games. These interests are grounded in the fields of computer science, artificial intelligence, and data science.